About
3D artist with experiences in game development and movie production. Generalist from 3D modeling to movie visual fx using different packages from Maya to After effects. Adaptive to new techniques and technologies, striving to elevate each project to the next level.
Personal Info
Phone
1-626-205-0617Education
Art Institute of California - Los Angeles
Major: Game Art and Design
Technical Experience
Modeling packages: 3DS MAX, MAYA. XSI
Art packages: Photoshop, Painter, Illustrator, Painter, After Effects, Premiere
Game Engine: UnrealED, Graydient (Hammer), and custom DS engine.
Work Experience
2020 to (Present)
Leia Inc San Francisco, California
3D Technical Artist
Working alongside with engineers to solve technical issues with map data
Create stereoscopic contents for developers within the company
Troubleshoot different rigs for import into Unity
Create 3D contents and animations for the products within the company
Act as guide for art interns with different areas from technical support to animation critique and directions
2011 to 2018
China 3D Entertainment Hong Kong
Lead Artist
Establishing in house post production work and distribution pipelines
3D modeler and animator for movie production
Post production FX artist/compositor for movie production
Technical and R&D support for various aspect of digital movie distribution
Technical and R&D support for various internal projects
2010
ZETA Laboratory Hong Kong
3D Artist
Character modeler and animator for iphone game
Environment modeler and animator for iphone game
Technical and R&D support for programming team in development of custom game engine
Oversees outsourced materials and communications with artists
2009
Insoft Development Hong Kong
3D Artist
Environment modeler and world builder for unannounced 3d arcade racer
Mediator and technical support between programming department and art department
Organized art department pipeline for a more efficient workflow
Research and concept arts for race tracks
R&D in helping the programming team for internal used tools for game creation
2009
Seven Studio Salt Lake City, Utah
3D Artist
Modeler and animator for Fun Park DS
Designed and adjusted various mini game mechanics in Fun Park DS
Participated in R&D menu system for Scratch (consoles)
Modeler and animator for other internal projects (consoles)
2007
Treyarch Studo Santa Monica, California
3D Artist / Production Assistant
Created and Optimized 3d assets for Quantum of Solace
Created background buildings for Quantum of Solace
Researched and catalogued reference photos for modeling outsourcing needs
2006
Super 78 Studio Hollywood, California
3D Artist
Modeler and animator for "Pokemon" Commercial
Character skinner and particle effects on "Echoes in Times”
Character modeler and face morpher for "Twisted Whiskers"
2005
Vivendi Universal Culver City, California
QA Tester
Located errors that could be encountered by the end user
Created technical directions on how to recreate bugs
Critiqued certain aspects of games to ensure that they were enjoyable to the end user
Contact: Tse_kawai@outlook.com